Medieval Angel 4 -My Uprising- (Part 1) is a side story of Medieval Cop, a point-and-click series by GeminiGamer (VasantJ). The game features Amber Heart as she battles her insanity and… chickens? Kongregate.
This walkthrough includes answers to the puzzles.
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-Map 1 (Bed)-
Head north to the next map
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-Map 2 (Crystals)-
Shift the blue ice blocks up twice to make way. Head north to the next map.
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-Map 3 (Buttons)-
1. Interact with the stone pillar for a hint:
The Golden Angel is the youngest among the sisters.
The Blue Angel is the second youngest and the smartest.
The Middle Red Angel is the strongest.
The second eldest angel is the Green one.
The Pure White Angel stands above all yet somehow is the humblest among them.
2. To remove the spikes, step on the buttons according to the angels’ seniority, from youngest to oldest: Yellow -> Blue -> Red -> Green -> White
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-Map 4 (Outside Amber’s house)-
Follow the path south then go west across the broken bridge. Follow the stone pavement till you leave the map.
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-Map 5 (Police Office)-
1. Head northeast from Amber’s position after meeting Draziel and interact with the note on the blackboard.
Task 1 – Find the Case File #000183 in one of the bookshelves. It is needed for a review.
2. Go to the nearest bookshelf on Amber’s left and retrieve #000183.
3. Return to the note.
Task 2 – Go to the supplies cabinet and find something to fix Officer Polly’s broken Vase. Apparently, he is too good to do it himself… I hope he doesn’t read this.
4. Go to the west of the main entrance and interact with the cabinet north of the red carpet. (+Clues: PickAx, rope, glue bottle)
5. Go to Polly’s desk, which is southeast of the metal chest. Select the glue bottle from your clues (northeast corner of the game screen) and use it on the green vase fragments on the desk.
6. Return to the note.
Task 3 – To whoever reading this, hopefully a police officer of this country, retrieve the items from the safe and safeguard them with your life. The key to the safe is kept in the depressed guy’s desk who also hates the post office.
7. Go west. The first desk you see with 3 papers on it is Dregg’s. Interact with the frame beside the papers. (+Red, Blue, Green, Yellow and White keys)
8. Go to the metal chest. Select the the White key from your clues and use it on the chest. (+Eva’s diary)
9. Head east. The first desk east of Dregg’s desk is Amber’s.
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-Map 6 (2 Chickens)-
- Move east till you’re north of a barrel and interact with it. The barrel helps to enclose the chicken, prompting it to sleep.
- Move west till you’re north of the other barrel. This chicken moves so interact with the barrel when it’s near the wall.
- Go out the door
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-Map 7 (Another 2 Chickens)-
- Move till you’re north of the first barrel and interact with it when the chicken is by the wall.
- Move till you’re east of the second barrel. Interact with the barrel when the chicken is by the crates.
- Exit through the south.
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-Map 8 (Yet Another 2 Chickens)-
- Interact with both barrels. The sound lures the chickens to the barrels and away from their post.
- Head down the stairs.
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-Map 9 (A Chicken)-
- Interact with the southern barrel. The sound lures the chicken to it.
- Interact with the northern barrel and enclose the chicken.
- The path is open. Exit through the west.
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-Map 10 (2 Chickens Again)-
Note: You may want to save the game before each attempt to move a barrel.
- Move till you’re east of the barrel nearest to the potted plant. Interact with the barrel when the chicken is heading north, one tile away from the north wall.
- Leave the barrel near your south alone because it’ll block your exit if you move it from its east.
- Move till you’re south of the final barrel. Interact with it when the chicken is heading towards the crates, 3 tiles away from the wall (the tile directly below the exit).
- Exit through the north.
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-Map 11 (2 Doors)-
Interact with the eastern door. (+Clues: Drawing “A”)
Look for clues
Interact with these to obtain other clues
- Pie at the southeast corner of the room (+Clue: Flies covered Pie “L”)
- Bookshelf with spiderweb (+Clue: Spider Web “C”)
- Envelope on the floor (Additional hint from Aurum: “it was a real tragedy”)(+Clue: A Tragic Agreement “F”)
- Torn paper on the floor (+Clue: Torn Page “M”)
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Look for keys
Note: The books are arranged in alphabetical order from left to right (ie. Shelf to the furthest left contains books starting with “A”)
1. Select the Drawing (frame) from your Clues. Interact with the shelf with a coffee cup on top of it. Note: You need to interact with its left side. Objects above the shelves serve as a hint that that particular section of the shelf can be interacted with and holds a key.
The Clue I am holding is a drawing of a little girl following a rabbit down a hole. Which book should I look for?
A Confederacy of Dunces
Anne Frank
A Christmas Carol
Alice In Wonderland (✓) (+Key #1)
A Clockwork Orange
It’s not here…
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2. Select the Spider Web from your Clues. Interact with the shelf under the wine glass, directly to the east of the door on the left.
The Clue I am holding are Spider Webs. Which Book should I look for?
Charlotte’s Web (✓) (+Key #3)
Carrie
Cat’s Cradle
The Communist Manifesto
Charlie and the Chocolate Factory
It’s not here…
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3. Select A Tragic Agreement (envelope) from your Clues. Interact with the shelf under the tray of food.
The Clue I am holding is a contract between a Devil’s Agent and a Doctor. Which book should I look for?
Fantastic Beasts
Faust: A tragedy (✓) (+Key #5)
Famous Five
Fight Club
Famous Last Words
It’s not here…
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4. Select the Pie from your Clues. Interact with the shelf under the beer.
The Clue I am holding is a pie covered in flies. Which book should I look for?
Life of Pi
Little Women
Last of the Mohicans
Lord of the Rings
Lord of the Flies (✓) (+Key #4)
It’s not here…
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5. Select the Torn Page from your Clues. Interact with the shelf under the envelope, directly to the east of the shelf in Step 4.
The Clue I am holding is scraps which indicates a guy on a boat who was obsessed with a whale. Whick book should I look for?
Memento Mori
Moby Dick (✓) (+Key #2)
Murder Most Unladylike
Mein Kamph
MacBeth
It’s not here…
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Enter the eastern door (beside the bookshelf in Step 5).
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-Map 12 (Note)-
Read the note. Aurum tells Amber that the answer to the foreign language maths equation.
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-Map 11 (2 Doors)-
W-Wait wait, what was the password again?
2805 (✓)
2999
2454
2708
2345
2000
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-Map 13 (Outdoors)-
1, 2, 3, __, 5.
1
2
3
4 (✓)
5
6
X + Y = 10
Y + Z = 6
X + Z = 8
What is (X, Y, Z)?
3, 7, 1
6, 4, 2 (✓)
8, 2, 1
9, 1, 4
5, 5, 3
6, 4, 4
(21 x 3) + 37
43
95
100 (✓)
59
62
87
6 + 3 + 9 – 17 = ???
4
-1
6
2
8
1 (✓)
(72 x 10) + (10 x 10) = ???
720
520
8200
820 (✓)
7200
5200
(11 x 11) + (12 x 12) = ???
254
265 (✓)
230
285
244
248
(8 + 4 + 2 + 1 + 5) x 10 = ???
200 (✓)
210
300
320
400
430
7 = 42
6 = 30
5 = 20
3 = ???
30
10
6 (✓)
42
99
8
? 4 ?
+ 2 ? 5
——–
5 9 7
2, 0, 6
1, 8, 7
3, 5, 2 (✓)
6, 5, 2
8, 5, 1
9, 7, 2
“You defeated a bunch of Chickens.
Good job..!!!”