[Superhero’s Choice] V1 Choice Compendium

Color-coded list of the direct consequences of each choice. See walkthrough here.

(~) = no immediate effect
(*) = branching point


Sticky-Grapnel Gun
Help the old man
Try to save Future Man (fuel -1) (*)

Try to save Future Man
Help the old man (heroism +1) (*)

Help the old man
Leave the old man (heroism -1)
Reassure the old man (heroism +2, life -1)
Pick up the old man and run (heroism +1)

Area in chaos
Help the police (heroism +2, Note: heroism +1 instead of 2 if you leave the old man) (*)
Vanish into the night (~)

Help the police
Vanish into the night (~)

Help
Go after the Silver Squirrel (*)
Stop the muggers (* – Stop the muggers)

Go after the Silver Squirrel
Fire your Sticky-Grapnel (*)
Tell the Squirrel you want to talk (* – Talk to the Squirrel)
Order The Squirrel to stop (*)
Attack The Squirrel (Fuel 2) (fuel -2, life -2 later(*)

Squirrel runs
Follow the Silver Squirrel (life -2) (*)

Attack the Squirrel
Interrogate the Silver Squirrel (heroism +1) (*)

Interrogate the Silver Squirrel
Go to the warehouse district (* – Opossum)

Talk to the Squirrel
Ask what’s in her pack (*)
Ask about the Vanquishers (heroism +1) (* – Opossum)
Ask where she’s been lately (*)

Deal
Sure, sounds fair. (money +100, heroism -4)
Sure, but I’m taking it all. (money +200, heroism -4)
Nice try, Squirrel. (heroism +1) (* – Interrogate the Silver Squirrel[above])

Bust
Not if you tell me something. (heroism +1) (* – Interrogate the Silver Squirrel[above])
Sorry, gotta take you in. (~) (* – Interrogate the Silver Squirrel[above])

Stop the muggers
Use Revenginator (2 Fuel) (fuel -2) (*)
Use Tranq-dart (1 fuel) (fuel -1, heroism +2 later)
Stealth attack the muggers (life -1, heroism +2 later)
Use a Sonic Bomb (1 fuel) (fuel -1, heroism +2 later)

Mugger
Let the mugger go (~)
Fire a Tranq-Dart at the Mugger (~)

The Stockyard
Go to the warehouse district (* – Opossum)
Go to the Stockyard (*)

Crybaby
Help catch Crybaby (heroism +1)
Let Serpent Teen handle Crybaby (* – Opossum)

Help catch Crybaby
Jump on the car (heroism +1) (*)
Toss caltrops (heroism +1)
Throw a smoke bomb (1 Fuel) (fuel -1, heroism -1 later) (* – Opossum)

On the car
Toss Smoke Bomb into car (1 fuel) (fuel-1, life -3, heroism +1)
Jump off the car (life -3) (* – Opossum)

Station wagon incoming
Dive under the car (~)
Roll to the right (life -2)

Crybaby’s squealing power
Rush crybaby (life -2, heroism +1)
Attack with Revenginator (Fuel 2) (fuel -2, heroism +2)
Attack with Tranq-dart (fuel -1, heroism +1 later)

Opossum
Ok, I’ll take care of Opossum (*)
Just give me the bill (200 money) (money -200) (* – Follow the Perpetrators)

Take care of Opossum
Call out the Opossum (*)
Take a seat and be cool (*)
Get out of there (heroism -1, money -200) (* – Follow the Perpetrators)

Take a seat and be cool
Describe Opossum to the bartender (*)
Bribe the bartender (50 money) (money -50, heroism +1 later)
Threaten bartender (life -2) (*)

Thug
Rush the thug (heroism +1, heroism +1 later)
Wait for the thug (life -2, heroism +1, heroism +1 later)

Opossum
Ask for Jack’s money (money +300, money -300 later)
Ask about the Vanquishers (heroism +1, money -200 later)

Follow the Perpetrators
Follow the Fuzz and War Frog (*)
Follow the sedan (heroism +1) (* – Nano-fuel supplier)
Follow the woman (heroism +1) (*)

Follow Fuzz and War Frog
Set up Directional Mic (*)
Follow more closely (*)
Run back to Revenger-Cycle (~, heroism +1 later(* – Nano-fuel supplier)

Chase
Leap onto the SUV (*)
Let them get away (~)

On the SUV
Attack with Revenginator (2 Fuel) (life -3, fuel -2, heroism +2) (* – Nano-fuel supplier)
Rush The Fuzz and War Frog (life -5, heroism +2)  (* – Nano-fuel supplier)

Follow more closely
Freeze (* – Chase[above])
Dive behind a bush (*)
Run like crazy (heroism -1)
Attack with Revenginator (2 fuel) (life -3, fuel -2, heroism +2)
Rush the Fuzz and War Frog (life -5, heroism +2)

Dive behind a bush
Attack with Revenginator (2 fuel) (life -3, fuel -2, heroism +2)
Rush the Fuzz and War Frog (life -5, heroism +2) (* – Nano-fuel supplier)

Doctor Density
Confront Doctor Density (heroism +1) (*)
Attack Doctor Density (2 Fuel) (fuel-2, heroism +3, life -2 later)
Let Doctor Density go (~)

Confront Doctor Density
Fire Revenginator (2 Fuel) (heroism +1, fuel -2, life -2 later)
Run away (heroism -1)

Nano-fuel supplier
Meet the supplier for nano-fuel (*)
Don’t meet the supplier (~)

Meet the supplier
Buy 1 unit (50 money) (*)

Meet the supplier II
Buy 1 unit (50 money) (*)
You’re done (~)

x

(life +1, money +100)

x

Man-Spider
The Fuzz and War Frog (~)
Crybaby (heroism -1)
Doctor Density (heroism +2)
Opossum (heroism -1)
Adder and Penny-pincher (heroism +1)

Received endorsement deal?
Say yes (*)
Say no (* – Fellow heroes)

Say yes
Team up with Overreactor (*)
Go it alone (* – Punks and Boy)

Team up with Overreactor
Ask him what he’s talking about (*)
Go after the punks (* – Punks and boy)

Ask him what he’s talking about
Threaten Overreactor (*)
Ask Overreactor nicely (~)
Try to trick Overreactor (heroism +1) (* – Punks and boy)

Mad Overreactor
Run! (heroism -1)
Attack with a roundhouse kick (life -2, heroism +1) (*)
Punch Overreactor in the stomach (life -5, heroism +1)
Attack with Revenginator (2 Fuel) (fuel -2) (*)

Mad Overreactor II
Run! (heroism -1)
Attack with Revenginator (2 Fuel) (fuel -2) (*)

Attack Overreactor
Run! (heroism -1)
Keep fighting (life -5, heroism +1)

Fellow heroes
Follow Warbler and Tightrope (heroism +1) (* – Fight)
Follow Serpent Teen & Captain Jingo (heroism +1) (* – Fight)
Follow Overreactor (*)

Follow Overreactor
Confront Overreactor (* – Mad Overreactor[above])
Stop following Overreactor (~)

Punks and boy
Use your Sticky-Grapnel on the boy (heroism +2, life -1)
Stealth attack the punks (heroism +1)
Smoke bomb the punks (heroism +2, fuel -1)

Ship on fire
Try to slip through the barrier (~)
Ask the police what’s happening (*)
Ask the police to let you through (*)

Ask the police what’s happening
Just somebody trying to help (*)
I’m the Revenger! (Hero 10 Req) (heroism +1)

Just somebody trying to help
Run past the cop (~)
Try to sneak in (*)

Try to sneak in
Keep going (~)
Give yourself up (heroism -1, caught)

Fight
Join in the fight (*)
Stay out of it for now (*)

Join in the fight
Attack with Revenginator (2 Fuel) (fuel -2, heroism +2) (* – Doctor Density)
Attack with a flying kick (heroism +1, life -1) (* – Doctor Density)
Attack with Tranq-Dart (1 Fuel) (heroism +1, fuel -1)  (* – Doctor Density)

Stay out of it for now
Stay out of it (*)
Attack with Revenginator (2 Fuel) (fuel -2, heroism +2) (* – Doctor Density)
Attack with Tranq-Dart (1 Fuel) (heroism +1, fuel -1) (* – Doctor Density)

Stay out of it
Tail the heroes (* – Tail the heroes)
Follow the prisoner transport (heroism +2) (* – Charlie)
Stay behind at the wharf (* – Something’s fishy)

Doctor Density
Back off Doctor Density (~)
Fire Revenginator (2 Fuel) (fuel -2, heroism +1)
Try to tackle Doctor Density (life -3, heroism +1)
Attack with a flying kick (life -1, heroism +1)
Attack with tranq-dart (1 Fuel) (life -3, heroism +1, fuel -1)

Something is off
Stay with the other heroes (*)
Follow the prisoner transport (heroism +2)
Stay behind at the wharf (* – Something’s fishy)

Tail the heroes
Follow Serpent Teen (* – Follow Serpent Teen)
Follow Tightrope (* – Follow Tightrope)
Follow Captain Jingo (*)

Follow Captain Jingo
Let Captain Jingo go (~)
Plead with Captain Jingo (*)
Threaten Captain Jingo (*)

Plead with Captain Jingo
Let Captain Jingo go (~)
Threaten Captain Jingo (*)

Threaten Captain Jingo
Leave Captain Jingo alone (heroism -1)
Fight Captain Jingo (*)
Apologize to Captain Jingo (~)

Fight Captain Jingo
Attack with Revenginator (2 Fuel) (fuel -2, heroism +2) (*)
Attack with Tranq-Dart (1 Fuel) (fuel -1)
Keep fighting hand-to-hand (life -3) (*)

Fight Captain Jingo II
Squeeze Captain Jingo’s throat (heroism -1)
Let Captain Jingo go (~)

Follow Serpent Teen
Let Serpent Teen go (~)
Plead with Serpent Teen (heroism +1)
Threaten Serpent Teen (life -1) (*)

Threaten Serpent Teen
Leave Serpent Teen alone (~)

Fight Serpent Teen (life -1) (*)
Apologize to Serpent Teen (~)

Fight Serpent Teen
Attack with Revenginator (2 Fuel) (fuel -2, life -2 later) (*)
Attack with Tranq-Dart (1 Fuel) (fuel -1, heroism +1)
Keep fighting hand-to-hand (life -2)

Attack Serpent Teen
Attack with a roundhouse kick (heroism +1)
Throw another punch (life -1, heroism +1, heroism +1 later)

Follow Tightrope
Fire Revenginator (2 Fuel) (fuel -2) (*)
Try to tackle Tightrope (~, heroism +1 later) (*)
Try to convince her to stay (~, heroism +1 later) (*)

Follow Tightrope II
Jump after Tightrope (heroism +1, heroism +1 later) (*)
Let Tightrope go (~)

Tightrope’s words
Have Tightrope call (Need 10 Hero) (* – Impress Radigan)
Forget it, Tightrope (~)

Something’s fishy
Talk to Vince Radigan (*)
Inspect the crate (heroism +1)

Vince Radigan
Take out the Angelcorp Guards (life -3, heroism +1)
Try to intimidate Radigan (~)
Impress him (Need 10 Heroism) (*)

Impress Radigan
Keep pressing for answers (~)
Ask him about nano-fuel (*)

Sign up with AngelCorp
Sure, why not? (fuel +3)
Not a chance (heroism +1)
I’ll think about it (~)

Charlie
Ask if Charlie has more fuel (*)
Ask about AngelCorp (~)

Purchase fuel
Buy 1 unit (50 money) (fuel +1, money -50) (*)
Buy 2 units (100 money) (fuel +2, money -100) (*)
Buy 3 units (150 money) (fuel +3, money -150) (*)
Buy 4 units (200 money) (fuel +4, money -200) (*)

Something is wrong
Leave now (* – AngelCorp staged)
Ask Charlie what’s wrong (~)
Ask Charlie about AngelCorp (~)

Ask about AngelCorp
Press Charlie for more info (life -3)
Tell Charlie to get on the cycle (~)
Leave now (~)

x

(life +1)

x

AngelCorp staged
Nope. Not me. (*)
I had no choice! (*)

Nope. Not me.
I swear, I never made a deal. (heroism +1)
Ok! I made a deal with AngelCorp! (*)

No more deals
Promise Man-Spider (*)
Go it alone (confined)

()

-checkpoint-

()

Get into warehouse
Glide down to the roof (*)
Sneak through the sewers (~, heroism +2 later)
Keep watching the building (*)

On the roof
Land in the alley (* – Down the alley)
Keep going toward the roof (*)

Toward the roof
Pick the lock (*)
Keep running (*)
Turn around and fire Sticky-Grapnel (life -1) (*)

Pick the lock
Run from the guards (life -3) (*)
Fight the guards (heroism +2, life -2) (*)

Run from the guards
Follow Doctor Density (heroism +1) (*)

Down the alley
Follow Doctor Density (heroism +1) (*)
Keep casing the warehouse (* – Casing the warehouse)

Seek out a hero
Seek out Serpent Teen (life +1) (* – Opossum II)
Seek out Captain Jingo (* – Captain Jingo)
Seek out Tightrope (*)

Seek out Tightrope
Promise Tightrope not to tell (*)
No way, Tightrope (heroism +1) (*)

Reject Tightrope
Try to stop Tightrope (* – Stop Tightrope)
Focus on stopping Doctor Density (* – Other options)

Promise Tightrope
Fire a Sticky-Grapnel line (~, life -3, heroism +1 later(*)
Fight off Tightrope (heroism +1) (*)
Try to land (life -3, heroism +1) (*)

Other options
Seek out Serpent Teen (life +1 later) (* – Opossum II)
Seek out Captain Jingo (* – Captain Jingo)

Stop Tightrope
Try talking to Overreactor (*)
Fire a Sticky-Grapnel to escape (*)
Attack with a flying kick (heroism +1) (*)
Attack with Revenginator (2 Fuel) (fuel -2, heroism +1)

Escape
Fire a Sticky-Grapnel to escape (life -1) (* – Other options[above])
Launch yourself at Overreactor (life -5, heroism +1) (* – loops back to Punks and Boy before the checkpoint)

Try talking to Overreactor
Fire a Sticky-Grapnel no escape (life -1)  (* – Other options[above])
Keep fighting Overreactor (life -5, heroism +1, heroism -1 later) (* – loops back to Punks and Boy before the checkpoint)
Attack with Revenginator (2 Fuel) (fuel -2, heroism +1) (*)

Try talking to Overreactor II
Fire a Sticky-Grapnel to escape (life -1) (* – Other options[above])
Launch yourself at Overreactor (life -5, heroism +1, heroism -1 later) (* – loops back to Punks and Boy before the checkpoint)

Attack with a flying kick
Fire a Sticky-Grapnel to escape (life -1) (* – Other options[above])
Launch yourself at Overreactor (life -5, heroism +1)
Attack with Revenginator (2 Fuel) (fuel -2, heroism +1) (* – Try talking to Overreactor II[above])

Captain Jingo
Challenge Jingo to a fight (life -2, heroism +1, heroism +2 later) (*)
Give up on Jingo (*)
Tell Jingo about AngelCorp (heroism +2)

Seek out a hero III
Seek out Serpent Teen (life +1 later) (* – Opossum II)
Seek out Tightrope (* – Seek out Tightrope[above])

Fight Captain Jingo
Try to wriggle free (life -2) (* – Opossum II)
Tell Jingo about Angelcorp (heroism +2) (* – Opossum II)

Casing the warehouse
Jump onto truck (~, heroism +2 later)
Stay on the roof until dark (*)

Stay on the roof until dark
Land on the roof (~, heroism +2 later)
Sneak through the sewer (~, heroism +2 later)

Suspension field
Try to find the controls (*)
Leave the warehouse (~)

Try to find the controls
Keep looking for the controls (*)
Leave the warehouse (~)

Keep looking for the controls
Rush the guards (life -100, death)
Throw a sonic bomb (1 fuel) (fuel -1, heroism +1) (*)
Leave the warehouse (*)

Leave the warehouse
Run from the warehouse (life -3)

Throw a sonic bomb
Keep going toward the panel (life -100, death)
Run from the warehouse (life -3)

Duking it out
Help Captain Jingo (life -1, heroism +1)
Watch Jingo fight War Frog (~)

x

(life +1)

x

Opossum II
Revenginator (fuel 2) (heroism +2, life -1, fuel -2)
Tranq-Dart (fuel 1) (heroism +1, life -3, fuel -1)
Flying Kick (heroism +1, life -5)

Sinking truck
Rescue the cops (heroism +1) (*)
Wait for Doctor Density to emerge (*)

Doctor Density emerges
Tackle Doctor Density (life -2)
Kick Doctor Density (life -1)
Fire Revenginator (2 Fuel) (fuel -2)

x

(heroism +2)

x

Prevent escape
Revenginator at Dr. Density (2 Fuel) (fuel -2, heroism +2 later)
Revenginator at Vexer (2 Fuel) (fuel -2, heroism +1) (*)
Sticky-Grapnel at Dr. Density (heroism +2 later)
Sticky- Grapnel at Vexer (heroism +2, life -2)

Against Doctor Density
Splash Doctor Density (*)
Dive underwater (heroism +2 later)
Swim to Doctor Density (heroism +2 later)

Splash Doctor Density
Punch Doctor Density (*)
Grab Doctor Density (life -4, heroism +2 later)

Punch Doctor Density
Go after Vexer (*)
Save the cops in the truck (heroism +2, end game)

Go after Vexer
Swim under the yacht (*)
Save the cops in the truck (heroism +2, end game)

Under the yacht
Keep holding on (life -5, end game)
Let go of the line (~, end game)

Afloat
Let go of Doctor Density (life -5)
Save Doctor Density (heroism +2)

x


Other Achievements
Completed Superhero’s Choice V1
Highest rank for Superhero’s Choice V1

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